The main objective of Universal Arts School is always that its graduate students can reach the job of their dreams after finishing their training. With high-quality programs taught by industry professionals who master the subject matter and current production processes, Universal Arts School graduates have a far better chance of success. Our students take pride in working all over the world and taking part in high-quality projects.
Because the training at Universal Arts School is a practical and relevant training, students can develop in an integral way, and improve their creative abilities to limits that they did not conceive of before, at the same time that they improve their technical and artistic abilities. Therefore, our graduates are better prepared to meet the challenges of the industry and have a much better chance of success:
He works as FX TD in Method studios, has worked in large productions for international studios such as Framestore, Sony Pictures Imageworks, Industrial Light & Magic, etc. With more than 15 years of experience behind him, he is a professional with an outs
For the last 20 years I have worked in computer graphics. My focus has been VFX for feature films, CG animation, games, XR, and software development. I began as a character animator, and grown to a more generalist role as a digital artist and developer.
Hector Godoy got started in the world of 3D Animation from a very early age. His career has taken him from national productions with Filmax Animation to being a Senior Animator at Blue Sky Studios (Ice Age, Robots, Rio, Epic).
Jordi Girones has worked in large productions internationally known, some of them as The Hobbit, Pirates of the Caribbean, Batman The Lego film and Superman The Man of Steel.
Since childhood I have always liked to draw and tell stories. In my youth I devoured comics and I was deluded with the idea of becoming a good comic book artist. I decided to study Fine Arts looking for an artistic formation that would allow me to d
Technical Artist with over 10 years of experience in different areas of Computer Graphics. Solid understanding of real-time engines and graphics. Experience designing, implementing and maintaining art pipelines. Advanced knowledge on the areas of model