UNIVERSAL ARTS SCHOOL since 1994

CONCEPT ART

Description

Concept Art is an artistic discipline framed in the most advanced stages. early in the project. It is dedicated to the design and solution of problems in characters, props or settings to tell a story the best possible.

In the most descriptive way possible, the concept artist, through the study of the silhouette and its iterations (repetitions with small variations), find the most attractive shape for the character/object (prop). That is, the process begins at an abstract level of design, where legibility, easy identification and being attractive are sought.

If we talk about scenarios, the concept artist, through drawing in perspective, composition, conveys visual information as a subtext of the story, giving depth, plausibility and a immersive sensation of the world being told in the story.

The use of light and color allows the concept artist to go from form abstract to volume and realism in the piece (either stage, character or prop), as well as determine points of interest in it (focal points). In this way you can display certain important events in history.

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Possible Jobs

  • Character artist
  • Environment artist
  • Vehicle and prop artist
  • Story board artist (additional training in comics is required)
  • Theming designer (Port aventura type parks, zoos, spa, museums...)
  • Toy designer
  • Art director

Software

Photoshop

FORMATIVE
ROUTES

  • Master
  • Double Master
  • 4-year career
  • 5-year career
  • Certificate (English)
  • Training Essentials

The most specialized Concept Art training par excellence

ONLINE / ON-SITE / 2 YEARS / DIPLOMA AND CERTIFICATION

This training is essential for anyone interested in entering the TOP Studios in the industry.

STEP 1

FIRST YEAR

Illustration Concept-Art

Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.

STEP 2

SECOND YEAR

The Studio Production

The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.

"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.

The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.

The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.

Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.

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STUDENTS
PROJECTS

TWELVE BLADES

SACREM
Dark Blood

PRIMA DIVINIS

METRO EXILIUM

LAST BREATH

TO THE STARSFROM BELOW

FINAL FANTASY FAN ART

APEX LEGENDSPRINCESS MONONOKE

CHOOSE
TRAINING


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Maximiliano Santurbá

FUNDING PROGRAM

At Universal Arts School we help you find ways of financing so that you can pay for your training in the way that best suits you.

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