Universal Arts School, aprende con la mejor metodología

UNIVERSAL ARTS SCHOOL since 1994

MATTE

PAINTING

Description

In the discipline of Matte Paint you will be able to learn the secrets of production and acquire specific skills through numerous exercises and techniques such as photobash, editing and post-production, camera tracking, compositing, making assets and reconstruction of land, recreation of ruins, and complex rendering processes and integration of real images with cgi recreations.

Among other software you will work with Adobe Photoshop, After Effects, Davincci Resolve, Z brush, 3d Max, Marmoset Toolbag and Unreal Engine applied to landscapes.

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Possible Jobs

  • Photobashing Artist
  • Technical compositing artist
  • Matte Painter
  • Landscapes artist for cinema and video games
  • Scenography artist for theater and attractions

Software

Maya

FORMATIVE
ROUTES

  • Master
  • Double Master
  • 4-year career
  • 5-year career

The most specialized Matte Painting training par excellence

ONLINE / ON-SITE / 2 YEARS / DIPLOMA AND CERTIFICATION

This training is essential for anyone interested in entering the TOP Studios in the industry.

STEP 1

FIRST YEAR

Matte Painting

Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.

STEP 2

SECOND YEAR

The Studio Production

The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.

"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.

The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.

The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.

Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.

STUDENTS
PROJECTS

TWELVE BLADES

SACREM
Dark Blood

MEIR
A Journey Of Life

PRIMA DIVINIS

METRO EXILIUM

LAST BREATH

TO THE STARSFROM BELOW

FINAL FANTASY FAN ART

APEX LEGENDSPRINCESS MONONOKE

UNTAMED: When animals ruled the world

EVA CORTAGARGANTAS

SEA OF GOLDEN WAVES

BUKAVAC Darkness in the woo

PRIMA DIVINIS

LAWLESS FRONTIER

SEKHT-AM SANDS

THE CALL OF THE
SPIRITS

TANANA

CYBERPUNK MERCENARY

THE DEMON HORSE

THE SUNSHINE TAIL

MYSTIC ENCHANTRESS

ACCORDING TO ME...

NOT TODAY

GOLIATH

RAVEN BLAKE

SOUL REAVER RAZIEL

YOKIBURA

VOMYR

CPT. REI CYBERPUNK BUST

ME AND DAD - BAXTER

THE GREAT COOK

WRITE OR WRONG

TEENAGE MUTANT NINJA TURTLES SHOWCASE

SHAOLIN SHOWCASE

REACH FOR YOUR MUG

CLEAN YOUR MESS

BACK TO THE FUTURE SCENE 1

BACK TO THE FUTURE SCENE 2

BACK TO THE FUTURE SCENE 3

FIRE HERALDS

WRACKED FATE

FINAL FANTASY IX AIRSHIP (INSPIRED WORK)

FINAL FANTASY IX DUNGEON (INSPIRED REDESIGN WORK)

SKY WATCHERS THE ANCIENT LORDS: LAST BLOOD

BALLAD OF THIEVES

A DAY IN THE CITY

THE ROOM

THE MEDIEVAL

ARBÖRAK: KARTH WARS

GOYA'S HEAD

GOYA'S HEAD (SATURN)

FOREST GUARDIAN

MISTER IGOR

CATTLESAW

JINX

BATMAN SAMURAI

MR.MUSHMN

CHOOSE
TRAINING


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Belén Bottarini

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Manel Baraona

Stefan Caruceriu

Maximiliano Santurbá

Adrián Sempere

Dasan Alonso

Alejandro Lanaquera

Álvaro Ródenas

Iván Nava

Ian Siraña

FUNDING PROGRAM

At Universal Arts School we help you find ways of financing so that you can pay for your training in the way that best suits you.

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