Universal Arts School | Los Angeles, USA / Valencia, Spain | Phone:963532069 | info@ua-school | wwww.ua.school
First, thank you for your interest in this exciting and amazing sector.
We think that there can be no better profession in the world than this one.
Doing something this creative and building all these digital universes and getting paid for it, is hard to beat.
It does not matter if you want to work in a local Production Company, in an International Top Studio, or even if you want to set up your own Indie Studio or project on your own. The feeling of putting yourself at the controls of a technology of this magnitude, incredibly creative to do something so amazing, will be the same.
What you have right now in front of your eyes, in plain view, is a Training Program, which is a series of "Events" that you can walk through, that will give you the key to becoming a Top specialist in this digital medium, which many call “expert”.
This Training Program has been developing and improving for many years and is the result of literally millions of hours of training given to students since 1994, who, just like you, aspire to become true creators with a soul.
This Training Program intends to promote not only an external transformation to get to work in this industry, but to make you gain personal skills that allow you to have the freedom to be a true creator.
We congratulate you for wanting to be true to yourself and wanting to develop your technical and artistic abilities to the fullest. Being "true to yourself", and being able to live from it, is possibly one of the greatest aspirations that can be achieved.
After many years in the Professional Industry, experimenting and working with students, we have built a methodology that we call PE or "Production Environment".
The essence of this is to bring the methodology that the Producers use to produce to the Classrooms; whether they are face-to-face or virtual classrooms, to learn directly how the real Industry works.
We are aware (surely you too) of the great dissociation that exists between what is studied in the academic field and what will be required from you later in the workforce.
To solve this, we are bringing the professional world of The Studios and Producers to our face-to-face and virtual classrooms, that is, we have created a solid bridge between what you learn and what you are going to find in the real productions.
Furthermore, we have essentially put the know-how of the Production Studios within this methodology, so here the academic and theoretical world ceases to have relevance and becomes a true experience of work and real production in a completely practical, exciting, and safe simulated environment.
Below are some of the configurations of our PE Methodology or "Production Environment":
LEARNING
-Training Route with a tailor-made curriculum
-Mentoring Experts instructors
-Training in praxis "Learning by Doing" and not memorization
-Training recorded in audiovisual form for later consultation
-Real Work Techniques used by the Studios and not by subjects
-Pipeline or Work Structure used by Producers by roles
-Specific training in the software packages that you are going to use in the Production Companies
EVALUATION
-Weekly deliveries of Projects and not theoretical exams
-Evaluation of the student to the teacher weekly and not just the other way around
-Direct evaluation of Portfolios and Demo Reels
-Evaluation of individual or group projects in the Production Environment with assigned professional roles
-Evaluation of Hard Skills and Soft Skills in the same range
OPTIMIZATION
-Optimization and Supervision of Reels and PortFolio
-Creation of Global Projects by Departments
-Own "Employability" system where the student applies directly to the Producers
-MindSet Sessions with students to analyze "limiting beliefs" and see where mental obstacles are to move forward.
Our years of experience working in the industry and with many students have allowed us to formulate a powerful system to launch students into the work market relatively fast.
The market tells us again and again that an "academic education" or a mere Degree that decorates a curriculum vitae is not enough. To work in this industry, you must show what you are capable of doing.
The objective of this Methodology [PE] is based on the student acquiring the skills of the top companies in the Industry, collecting them in a Project, and showing them to that niche market. It is a system that works, and that works for all those students who work hard and strive to go far.
Best of all, in this process, there are no limits, neither creative nor technical nor work-related.
It is a system in which time is not wasted and where the student has the autonomy to choose which professional path is of their most interest.
The precise way in which our Methodology [PE] is structured and carried out is organized in 2 phases:
PHASE 1 - Software + Techniques + Projects
Acquisition of the Knowledge and Skills of the operation the Software packages and Work Techniques.
Here the student learns to use the software packages, the techniques of use and all the operational mechanics of digital creation.
PHASE 2 - Production at "The Studio Production"
Acquisition of the knowledge and capabilities of the Production operation.
Here the student enters the phase "THE STUDIO PRODUCTION", where the classes are replaced by a methodology of emulation of the production environment and are dedicated only to "learning to produce" projects.
In this phase, the student builds their Demo Reel to address the market and, with the employability module, will apply directly to companies.
Digital Film
Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.
Duration
2 years
Software
PREMIERE - AFTER EFFECTS - DAVINCI - CELTX - FUSION - SKETCHUP.
Requirements
This course is for everyone but there is an admissions interview.
Modes
· On-site
: 12 hours/week
· Online: Variable hours/week
First, thank you for your interest in this exciting and amazing sector.
We think that there can be no better profession in the world than this one.
Doing something this creative and building all these digital universes and getting paid for it, is hard to beat.
It does not matter if you want to work in a local Production Company, in an International Top Studio, or even if you want to set up your own Indie Studio or project on your own. The feeling of putting yourself at the controls of a technology of this magnitude, incredibly creative to do something so amazing, will be the same.
What you have right now in front of your eyes, in plain view, is a Training Program, which is a series of "Events" that you can walk through, that will give you the key to becoming a Top specialist in this digital medium, which many call “expert”.
This Training Program has been developing and improving for many years and is the result of literally millions of hours of training given to students since 1994, who, just like you, aspire to become true creators with a soul.
This Training Program intends to promote not only an external transformation to get to work in this industry, but to make you gain personal skills that allow you to have the freedom to be a true creator.
We congratulate you for wanting to be true to yourself and wanting to develop your technical and artistic abilities to the fullest. Being "true to yourself", and being able to live from it, is possibly one of the greatest aspirations that can be achieved.
Technical information - MONTH 1
- CODECS
- 8-16-32 Bits
- Containers
- Banding
- Curves
- Digital Cameras vs Analog Movie Cameras
- Digital Film Cameras vs DSLR
- Optical Differences in Photos, Video and Cinema
- Circular Optics vs Anamorphic Optics (bokeh, flare)
- Differences between Linear sensors vs Log vs Raw
- Using Blackmagic
- DaVinci Resolve for Grading
EXERCISE: Filming and shot composition with the techniques learned in class.
Film analysis - MONTH 1
- The World of Cinema
- Brief History of Cinema
- Reading the Interpretation of a Script
- Screenplay Exhibition
- Work with Actors
- Storytelling
- Frame by Frame Analysis
- Making Storyboards
- Color and light, sound, uses and forms.
- Actors and Technical Team
EXERCISE: Filming and Creation of a Cinematic Narrative with the knowledge learned in class.
Technical information 2 - MONTH 2
- Shooting a Long Take
- Making a Story Board
- Lighting, types and lighting layouts
- Reading of Script and scope of the Project
- Production needs, optics, chromas, movements.
- First economic Budget, what to include or discard
EXERCISE: Filming and Realization of a StoryBoard
PLANNING - MONTH 2
- Shooting Static Shots
- Shooting Moving Shots
- Axes, basic rules of the Directing
- Relationship of the SCRIPT with the Assistant Director
- Technical Script and StoryBoard
EXERCISE: Filming and Realization of a StoryBoard.
PRE-PRODUCTION - MONTH 3
- Production design
- Final Budget of a Short Film
- Creation of Concepts
- Creation of the Storyboard in 2D and 3D
- Offline shooting
- Using Adobe After Effects for 2D Animatics
EXERCISE: Preproduction and 2D Animation of a Short.
PRE-PRODUCTION - MONTH 3
- Preparation of a Management Dossier
- How to do Casting. Techniques and recommendations.
- Lenses and Objectives for the Director, Storytelling and point of view.
DIRECTING ACTORS I - MONTH 4
- Directing actors
- Action Scene
- Suspense Scene
- Horror Scene
- Comedy Scene
EXERCISE: Practicing directing actors.
FX ESSENTIALS II- MONTH 5
- Offline shooting - Rotoscopy
- Chroma Key
- Matte Painting
- 3D Animation
- Unreal Engine
- Using Adobe Premiere for 2D Animatics
EXERCISE: Filming and Animation 3D Preview.
DIRECTING ACTORS II - MONTH 5
- Directing Actors II
- Practice shooting
- FX Supervision for Directors
- Assembly, Mixing and Grading for Directors
EXERCISE: Filming and Animation 3D Preview.
PRODUCTION I - MONTH 6
- Final shoot
EXERCISE: Shooting final shots.
MOCAP - MONTH 6
- Visit the MOCAP Study
- Motion Capture
- Visit the Locations
- Short Film Thematic Production Team
- Final shooting
EXERCISE: Shooting of a Short Production in a Team.
In each practice there will have to be a Director to direct.
PRODUCTION II AND POSTPRODUCTION I - MONTH 7
- Final shooting
- PostProduction and Assembly
- Final Assembly
EXERCISE: Final shooting of shots.
PRODUCTION I - MONTH 7
- Final shooting
EXERCISE: Final shooting of shots.
POST-PRODUCTION II AND SOUND - MONTH 8
- PostProduction and Assembly
- Color grading
- Grading
- FX
- Rotoscopy, Chromas and Integrations
- Project representation
- Render parameters
- Frame resolutions
- Layered rendering
- Sound Post Production
EXERCISE: Short Film Delivery.
POST-PRODUCTION II AND SOUND - MONTH 8
- PostProduction, Assembly, Grading and Mixing
- Premiere of the Short Film in a Cinema
UNREAL and Shotgun – MONTH 9
-Cinematics with Unreal
-Setting up a production pipeline with Shotgun
-Implementing visual effects with Unreal Engine
-Reel
-Breakdown
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Arlinka Viljoen, a graduate of our Master’s program in Videogame Art, is a shining example of talent, dedication, and creativity. With a promising career, she has made her mark in the digital art and video game industry, reaching an extraordinary milestone as the youngest person to ever win an Emmy award. Her passion for design and innovation has led her to collaborate on high-impact projects, leaving an indelible imprint on the world of interactive entertainment. Arlinka embodies the spirit of excellence we foster at our school, inspiring future generations of digital artists.
Teresa Alvarado, a student from our Master’s program in Matte Painting, has achieved the dream of many creatives by joining Disney as an Art Director. Her ability to create immersive visual worlds and her dedication to detail have earned her recognition in one of the entertainment industry's most iconic companies. Teresa is an inspiring example of how passion and specialized training can open doors to unique opportunities, solidifying her as a leader in the fields of design and artistic direction.
Jesús Merino, a graduate of our Master’s program in Videogame Art, is a professional who has proven that perseverance and talent are key to achieving ambitious goals. After gaining experience at renowned studios such as Elite3D, Skydance Animation, and Scanline VFX, Jesús fulfilled his dream of joining WETA FX, one of the most prestigious visual effects studios in the world. His career reflects his commitment to artistic and technical excellence, becoming a role model for those aspiring to excel in the video game and animation industries.
8335 Sunset Blvd. #349
West Hollywood, CA 90069
Phone: +1 (310) 651-8147
[email protected]
Calle Lérida, 20
46009, Valencia, Spain
Phone: 963 532 069
[email protected]
Calle Q, 15
46394, Riba roja, Spain
Phone: 963 532 069
[email protected]