UNIVERSAL ARTS SCHOOL since 1994

animation

Master in Animation

In this Master of 3D Animation you will learn the basics in the correct application of the 12 basic principles of animation, the physical laws to which the bodies are subjected, such as gravity or inertia and the credible reactions of our character to external stimuli according to their personality and emotion.

The training begins with the learning of human locomotion to acquire the necessary knowledge to spatially move the characters in the scene, to know how to show in an evident way the physical efforts made by the character or the physical forces to which it is subjected, such as acceleration, inertia or weight and gravity.

In addition, the animator must be able to convey emotions to the audience through the believable performance of his characters. To be able to correctly capture convincing reactions, the animator has to acquire certain knowledge of theatrical interpretation, as well as human psychology, such as non-verbal language, to build the different personalities that the characters can adopt and to know how to show their different emotions.

He will learn to film himself in order to later analyze and interpret video references of his own or filmed by specialists in complicated or risky actions. All this knowledge is complemented by the addition of lip-synchronization to make our characters able to gesticulate oral forms to express themselves orally.

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Possible Jobs

  • 3D character animator for short or feature films (lower weekly frame rate but with higher refinement)
  • 3D character animator for animated series (higher weekly frame rate but with less refinement)
  • 3D character animator for video games (game play, will animate actions with cycles and combos)
  • 3D character animator for video games (cinematics, requires higher level of refinement as animation for film)
  • 3D character animator for VFX
  • 3D character animator for advertising, multimedia applications, documentaries, scientific or medical reports
  • 3D character animator for Pre-vis
  • 3D character animator for Tech-vis
  • 3D character animator for Post-vis
  • 3D character animator for facials
  • 3D character animator to clean curves for MO-CAP Motion Capture
  • TD 3D character animator for 3D characters
  • 3D character animator for fixing 3D characters
  • 3D Character Animator for Virtual Reality applications.

Software

Maya

FORMATIVE
ROUTES

  • Master
  • Double Master
  • 4-year career
  • 5-year career
  • Certificate (English)
  • Training Essentials

The most specialized Animation training par excellence

ONLINE / ON-SITE / 2 YEARS / DIPLOMA AND CERTIFICATION

This training is essential for anyone interested in entering the TOP Studios in the industry.

STEP 1

FIRST YEAR

Character Animation

Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.

STEP 2

SECOND YEAR

The Studio Production

The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.

"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.

The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.

The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.

Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.

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STUDENTS
PROJECTS

TWELVE BLADES

SACREM
Dark Blood

PRIMA DIVINIS

METRO EXILIUM

LAST BREATH

TO THE STARSFROM BELOW

FINAL FANTASY FAN ART

APEX LEGENDSPRINCESS MONONOKE

CHOOSE
TRAINING


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FUNDING PROGRAM

At Universal Arts School we help you find ways of financing so that you can pay for your training in the way that best suits you.

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