UNIVERSAL ARTS SCHOOL since 1994
In the Rigging with Maya Master we will learn how to create structures, setups, as well as their connections to give life to a 3D character. Rigging is an animation technique to articulate an object, developing from a skeleton and controls to add movement.
In the production chain, the rigger is in charge of giving soul to the objects and creating structures for the animator to exploit its full artistic potential through the tools that we will create.
Also in the Master of Rigging we will approach different ways to automate our tasks, as well as simplify them through the Python language. If you have an artistic and technical profile this is the ideal Master for you. You don't need previous knowledge in 3D or programming, we will take you step by step through our path.
This training is essential for anyone interested in entering the TOP Studios in the industry.
Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.
The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.
"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.
The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.
The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.
Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.
This training is essential for anyone interested in entering the TOP Studios in the industry.
Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.
"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.
The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.
The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.
Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.
This training is essential for anyone interested in entering the TOP Studios in the industry.
Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D.
You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D.
You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.
The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.
"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.
The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.
The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.
Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.
This training is essential for anyone interested in entering the TOP Studios in the industry.
Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D.
You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D.
You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D.
You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.
"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.
The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.
The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.
Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.
Who better to recommend our courses and masters than the students and teachers of the center themselves? Hundreds of students and professionals from all sectors have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and live experiences like theirs.
At Universal Arts School we help you find ways of financing so that you can pay for your training in the way that best suits you.
LEARN MOREStill not ready? Don't worry, talk to one of our specialized advisors and we'll help you find the path to your professional success.
LEARN MORE