UNIVERSAL ARTS SCHOOL since 1994

GAME DESIGN

Master in Game Desing

Our Master in Game Design is within the discipline of video game development, establishing the rules, boundaries and scenarios where video games take place. In order to correctly implement this discipline there are two main parts, which are creating documentation and communicating to the rest of the team or other external entities.

This documentation is very varied, and in order to create it there are different steps and spaces that are different in each game, but that include the creation of the initial idea, the pitch or document to convince an audience of the suitability of its development, the design document, which includes sections such as the story, characters, controls, rules, scenarios, and so on, and a prototype or vertical cut, a very simplified version of the final work that shows in a small project all the important parts of the project.

Once you have created all this documentation, you have to be able to communicate it, even when you are a small (or one-man) team, so you also have to know the ways to communicate this documentation and what tools can help you both to generate all this material and to present it in the best possible way.

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Possible Jobs

  • Game Designer
  • Level Designer
  • Quest Designer
  • Narrative Designer
  • Game Producer
  • Assistant Producer

Software

Unreal Engine
Unity

FORMATIVE
ROUTES

  • Master
  • Double Master
  • 4-year career
  • 5-year career

The most specialized Game Design training par excellence

ONLINE / ON-SITE / 2 YEARS / DIPLOMA AND CERTIFICATION

This training is essential for anyone interested in entering the TOP Studios in the industry.

STEP 1

FIRST YEAR

Game Design

Acquire the techniques and knowledge needed to design the content and rules that shape any video game, board game or serious game. From generating an idea to the production phase and launch. Game Design is the initial phase of Concept, Mechanics and Prototyping of a Video Games and a Game Designer is the Architect who will orchestrate all its foundations, the one who will somehow invent and develop the whole game and make it work. We will learn to analyze the systems and mechanics that make up your favorite games. You will develop your own functional prototypes and learn to create an environment where players can immerse themselves for hours.

STEP 2

SECOND YEAR

The Studio Production

The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.

"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.

The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.

The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.

Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.

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STUDENTS
PROJECTS

THE ENCOUNTER

TWELVE BLADES: THE VIDEOGAME

ROCKET RACCOON CRAST

ELEMENT

THE MANOR

RUINS

DARK DUNGEON

STOP IT

CHOOSE
TRAINING


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Sergio Díaz

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Benjamin Alfa

Belén Bottarini

Manel Baraona

Stefan Caruceriu

Maximiliano Santurbá

FUNDING PROGRAM

At Universal Arts School we help you find ways of financing so that you can pay for your training in the way that best suits you.

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TALK TO AN ADVISOR

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