UNIVERSAL ARTS SCHOOL since 1994
NEXT CALL
September 2025 - Open Registration
NEXT CALL
September 2025 - Open Registration
In our Master of 3D Modeling - Sculpting Extreme you will acquire the necessary knowledge to create characters and creatures for the film industry, animation or video games. You will also be able to make printable sculptures for collectibles, miniatures or scenery.
In this Master 3D Modeling you will receive training in anatomy, clothing simulation with Marvelous Designer, topology and polygonal modeling with Maya and 3d Max to optimize your characters, texturing with Substance Painter, props creation and lighting with real-time technology with Marmoset toolbag.
This training is essential for anyone interested in entering the TOP Studios in the industry.
Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D.
You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.
The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.
"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.
The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.
The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.
Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.
This training is essential for anyone interested in entering the TOP Studios in the industry.
Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D.
You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.
Of all the different software used to create Visual Effects, there is no doubt that Side FX Houdini ranks first. Because of its procedural creation model, its speed and because of the amount of integrated options it provides (particles, clothes, hair, explosions, masses, destructions, etc. Houdini is synonymous with employment, thousands of job offers are published daily because the demand for VFX artists who master Houdini is very large, especially in Top Studios such as Pixar, Disney, ILM, Lucas Films, Weta, etc ...
Learn to program within the most used video game engines on the market, UNREAL ENGINE and UNITY. You will learn and / or deepen in languages such as C++, C and C#. In this training, all the sections of the Videogames program are learned in depth and prepare you to present a final project
Learn to program like a pro with the most used video game engine on the market, UNITY. All the topics in Video Game Programming are examined thoroughly to prepare students for the presentation of their final project. UNITY will allow you to quickly create scalable Video Games of all kinds. You will be able to develop Indy projects, as well as larger ones for different platforms. Projects such as CupHead, Pokémon GO, Super Mario Run, Assassin Creed Indentity, HearthStone and many others have been created with UNITY.
The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.
"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.
The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.
The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.
Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.
This training is essential for anyone interested in entering the TOP Studios in the industry.
Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D.
You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.
Learn to program like a pro with the most used video game engine on the market, UNITY. All the topics in Video Game Programming are examined thoroughly to prepare students for the presentation of their final project. UNITY will allow you to quickly create scalable Video Games of all kinds. You will be able to develop Indy projects, as well as larger ones for different platforms. Projects such as CupHead, Pokémon GO, Super Mario Run, Assassin Creed Indentity, HearthStone and many others have been created with UNITY.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.
Acquire the techniques and knowledge needed to design the content and rules that shape any video game, board game or serious game. From generating an idea to the production phase and launch. Game Design is the initial phase of Concept, Mechanics and Prototyping of a Video Games and a Game Designer is the Architect who will orchestrate all its foundations, the one who will somehow invent and develop the whole game and make it work. We will learn to analyze the systems and mechanics that make up your favorite games. You will develop your own functional prototypes and learn to create an environment where players can immerse themselves for hours.
Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.
Fear is a complex and controversial topic that encompasses psychology, science, dreams, and the workings of the brain. Triggering fear can be a powerful tool for artists looking to capture and express their deepest, primal fears through mediums such as sculpture, painting, film, or video games. The release of Amnesia: The Dark Descent in 2010 ignited the horror gaming industry, paving the way for more mainstream recognition of the genre. Games like Outlast and P.T. owe their existence to the impact of Amnesia, as the horror genre has rapidly expanded, now comprising 70% of both indie and AAA games.
However, many of these games have become derivative of their predecessors, relying on cheap jump scares, weak storytelling, and random events that fail to truly terrify gamers. In the film industry, horror has become overly commercialized, focusing on themes like demonic possessions, deranged cults, haunted houses, and excessive gore. Hollywood lacks the expertise to create truly terrifying screenplays and films, resulting in a flood of mediocre horror movies. Instead, the best horror films I have recently seen are independent productions with limited budgets that surpass the commercial offerings of Hollywood.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.
Learn to program like a pro with the most used video game engine on the market, UNITY. All the topics in Video Game Programming are examined thoroughly to prepare students for the presentation of their final project. UNITY will allow you to quickly create scalable Video Games of all kinds. You will be able to develop Indy projects, as well as larger ones for different platforms. Projects such as CupHead, Pokémon GO, Super Mario Run, Assassin Creed Indentity, HearthStone and many others have been created with UNITY.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.
Acquire the techniques and knowledge needed to design the content and rules that shape any video game, board game or serious game. From generating an idea to the production phase and launch. Game Design is the initial phase of Concept, Mechanics and Prototyping of a Video Games and a Game Designer is the Architect who will orchestrate all its foundations, the one who will somehow invent and develop the whole game and make it work. We will learn to analyze the systems and mechanics that make up your favorite games. You will develop your own functional prototypes and learn to create an environment where players can immerse themselves for hours.
Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.
Fear is a complex and controversial topic that encompasses psychology, science, dreams, and the workings of the brain. Triggering fear can be a powerful tool for artists looking to capture and express their deepest, primal fears through mediums such as sculpture, painting, film, or video games. The release of Amnesia: The Dark Descent in 2010 ignited the horror gaming industry, paving the way for more mainstream recognition of the genre. Games like Outlast and P.T. owe their existence to the impact of Amnesia, as the horror genre has rapidly expanded, now comprising 70% of both indie and AAA games.
However, many of these games have become derivative of their predecessors, relying on cheap jump scares, weak storytelling, and random events that fail to truly terrify gamers. In the film industry, horror has become overly commercialized, focusing on themes like demonic possessions, deranged cults, haunted houses, and excessive gore. Hollywood lacks the expertise to create truly terrifying screenplays and films, resulting in a flood of mediocre horror movies. Instead, the best horror films I have recently seen are independent productions with limited budgets that surpass the commercial offerings of Hollywood.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.
"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.
The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.
The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.
Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.
This training is essential for anyone interested in entering the TOP Studios in the industry.
Pixologic Zbrush is a benchmark for organic modeling in Film and Videogames in the industry. Learn to work in Sculpting mode to create the most complex and detailed 3D models on the market. You will learn to design and model characters for different sectors that apply 3D.
You will learn about human anatomy and sculpting techniques. From the initial idea to the sculpt, detailing, texturing and implementation. All of this applied to different styles such as cartoon, realism, creatures and any character you can imagine using all the techniques and keys used in the industry.
You will learn to use Zbrush in depth and to combine it with other 3D packages, implementing the power of creation exponentially. Zbrush has been used in films such as Avatar, The Incredible Hulk, The Avengers, The Lord of the Rings. It has also been used in movies and series like The Hobbit, Tron, Star Trek Into Darkness, Iron Man, Pacific Rim, The Amazing Spiderman, the Chronicles of Narnia series, the Pirates of the Caribbean series and in video games like "The Last of Us", "Gears of War", "God of War" or "Assassins Creed", among many others.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.
Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
Fear is a complex and controversial topic that encompasses psychology, science, dreams, and the workings of the brain. Triggering fear can be a powerful tool for artists looking to capture and express their deepest, primal fears through mediums such as sculpture, painting, film, or video games. The release of Amnesia: The Dark Descent in 2010 ignited the horror gaming industry, paving the way for more mainstream recognition of the genre. Games like Outlast and P.T. owe their existence to the impact of Amnesia, as the horror genre has rapidly expanded, now comprising 70% of both indie and AAA games.
However, many of these games have become derivative of their predecessors, relying on cheap jump scares, weak storytelling, and random events that fail to truly terrify gamers. In the film industry, horror has become overly commercialized, focusing on themes like demonic possessions, deranged cults, haunted houses, and excessive gore. Hollywood lacks the expertise to create truly terrifying screenplays and films, resulting in a flood of mediocre horror movies. Instead, the best horror films I have recently seen are independent productions with limited budgets that surpass the commercial offerings of Hollywood.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.
Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
Fear is a complex and controversial topic that encompasses psychology, science, dreams, and the workings of the brain. Triggering fear can be a powerful tool for artists looking to capture and express their deepest, primal fears through mediums such as sculpture, painting, film, or video games. The release of Amnesia: The Dark Descent in 2010 ignited the horror gaming industry, paving the way for more mainstream recognition of the genre. Games like Outlast and P.T. owe their existence to the impact of Amnesia, as the horror genre has rapidly expanded, now comprising 70% of both indie and AAA games.
However, many of these games have become derivative of their predecessors, relying on cheap jump scares, weak storytelling, and random events that fail to truly terrify gamers. In the film industry, horror has become overly commercialized, focusing on themes like demonic possessions, deranged cults, haunted houses, and excessive gore. Hollywood lacks the expertise to create truly terrifying screenplays and films, resulting in a flood of mediocre horror movies. Instead, the best horror films I have recently seen are independent productions with limited budgets that surpass the commercial offerings of Hollywood.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.
Learn how to create a rig system, from the basics to using advanced tools. In this discipline you will learn techniques used to articulate and deform characters for professional productions. Rigging is the preliminary phase in character animation and the rigger works closely with the animation department to provide animators with all kinds of controls on the character. This phase is technical and artistic in equal measure since rigging directly influences the animation process, which makes the rigger an essential technical artist in the animation process. Character rigging is a highly specialized profession which is in high demand, so specializing in it allows you to jump into the job market.
Learn and master the concepts, the techniques and tools to be a successful Environment and Prop Artist. The role of the Environment/Prop Artist is to create worlds. They need to tell a story that will immerse the players in a narrative. They do this through designing and creating all types of assets; like castles, all kinds of vehicles, weapons, etc. An Environment/Prop Artist collaborates with other disciplines like level designers, and other artists, and between them they build and refine the 3D content that will define the game aesthetic and make sure the gameplay flows smoothly.
Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.
Learn Photo Bash and Matte Painting techniques from the artistic basics of color, photography, lighting and framing and apply them while learning software that will allow you to create your own content.
Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.
The objective of this specialization is for students who have already acquired the foundations of drawing (the first year of concept or the introductory drawing course, at least) to learn sequential art techniques (closer to film, storyboarding, and of course, comic books). Once learned, the focus will be on producing pages to submit to publishers, agents, and share on social media.
By the end of the specialization, students will have the material that editors want to see in a pitch: 5-10 high-quality sequential art pages, labeled, showcasing their narrative ability in conversational, action, and dramatic situations. Additionally, to comply with the submission guidelines of different publishers, the student will develop character designs, environments, and props used in those sequential pages.
During classes, theory will be taught, applied to practical cases, there will be weekly assignments, a final project, and the creation of a portfolio.
It is important to emphasize that the sequential training is focused on comic books and not manga format. The student can use a manga-style graphic style, but the narrative and reading direction of the project should not be read as a manga comic.
Although we will study and design a cover, this is not a training in pin-ups and illustration. The objective is to draw sequential pages, which is what editors want to see. All the training will be digital, using Photoshop and Clip Studio.
Fear is a complex and controversial topic that encompasses psychology, science, dreams, and the workings of the brain. Triggering fear can be a powerful tool for artists looking to capture and express their deepest, primal fears through mediums such as sculpture, painting, film, or video games. The release of Amnesia: The Dark Descent in 2010 ignited the horror gaming industry, paving the way for more mainstream recognition of the genre. Games like Outlast and P.T. owe their existence to the impact of Amnesia, as the horror genre has rapidly expanded, now comprising 70% of both indie and AAA games.
However, many of these games have become derivative of their predecessors, relying on cheap jump scares, weak storytelling, and random events that fail to truly terrify gamers. In the film industry, horror has become overly commercialized, focusing on themes like demonic possessions, deranged cults, haunted houses, and excessive gore. Hollywood lacks the expertise to create truly terrifying screenplays and films, resulting in a flood of mediocre horror movies. Instead, the best horror films I have recently seen are independent productions with limited budgets that surpass the commercial offerings of Hollywood.
The Studio Production is a workspace in which reels and portfolios will be made to apply to companies in the sector.
"The Studio Production" allows students to maximize their process of joining the industry, either by applying to companies or setting up their own companies.
The objective of the Studio Production is the insertion in the world of work, which is why one or several high-level reels will be carried out focused on the companies to which they apply.
The students, mainly, will work on their reels and if the expected objectives are met, they can be assigned to work groups, everything will depend on the skills acquired during The Studio Production.
Students will receive a breakdown of production by the supervisors of each department which they must follow and present to their Production Managers and Supervisors.
This training is essential for anyone interested in entering the TOP Studios in the industry.
Sculpt is an artistic discipline with a powerful presence in the entertainment industry, thanks to it we can enjoy amazing characters and creatures that we can find in major film productions, animation or video games.
In addition, with the advent of 3D printing this discipline has extended to the production of collectibles and miniatures of high level of detail as the collections of your favorite series and most famous characters such as Marvel, Dragon Ball, anime figures, Star Wars, War Hammer and endless collections.
In addition, it has been extended to the development of prototypes for toys, orthopedic applications where ergonomic prostheses are designed, realization of large sculptures for scenery and scenery.
Duration: 2 weeks
Software: Photoshop
Who better to recommend our courses and masters than the students and teachers of the center themselves? Hundreds of students and professionals from all sectors have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and live experiences like theirs.
At Universal Arts School we help you find ways of financing so that you can pay for your training in the way that best suits you.
LEARN MOREStill not ready? Don't worry, talk to one of our specialized advisors and we'll help you find the path to your professional success.
LEARN MORE